﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimatorCtrl : CharacterBase
{
    private void Awake()
    {
        Bind(CharacterEvent.MOVE);
    }

    public override void Excute(int eventCode, object message)
    {
        switch (eventCode)
        {
            case CharacterEvent.MOVE:
                Debug.Log("动画开始播放");

                break;
            default:
                break;
        }

    }



}
